At any time you can stumble into a pair of orcs dueling for power, or a vicious group of captains who'll kill you quickly unless you have the good sense to run away, and what happens during these encounters will affect the hierarchy. You’re thrown straight into the open world and given free rein to explore however you like whether that involves hunting spiders, assassinating uruks, or - if you start the way I did - getting stomped on by a troll.įreedom is what makes Shadow of Mordor so great, and at the core of this freedom is the unique nemesis system which generates a hierarchy of orc captains to populate the world. Once you’re past that, though, Shadow of Mordor really comes into its own. It’s a pretty interesting premise if you’re a fan of Middle-earth, but it’s let down by a slightly disjointed series of opening cutscenes. He joins them in death shortly after, but his eternal rest is short-lived when he merges with the wraith of Elf Lord Celebrimbor (Tolkien superfans will know him as the maker of the Rings of Power), bringing Talion back to life and beginning his quest for vengeance. Taking place between the events of The Hobbit and The Lord of the Rings, the game sees you playing as Talion, a ranger stationed on the Black Wall when his wife and son are killed in front of him. The fact that it’s taken this long to see an open-world action game set in Tolkien’s universe is surprising, but Shadow of Mordor is definitely worth the wait. Not just because it borrows the Dark Knight’s fluid, counter-heavy combat style, but because both games take a franchise that had previously had little success in videogames and show everyone exactly how it should be done. In many ways, Middle-earth: Shadow of Mordor, reminds me a lot of Batman: Arkham Asylum. Reviews // 13th Oct 2014 - 9 years ago // By Matt Girdler Middle-earth: Shadow of Mordor Review
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